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Ps2 eye toy kinetic
Ps2 eye toy kinetic















Unlike most EyeToy games, which deal almost exclusively with the upper third of the player's body, Kinetic, unsurprisingly, makes use of the whole thing. One of the keys to the EyeToy camera use is the "full vision lens," an attachment that comes with the game and that can be placed over the camera lens to increase the field of vision. Some sequences, like the warm-up and stretch routines, merely place you on the screen adjacent to your personal trainer, so you can mimic his or her actions, although whether you choose to do these exercises or not isn't measured in any way. Your success or failure at these activities is measured, tallied, and used to reflect your overall progress with the program. From there, you can react to and interact with a number of different objects by punching, kicking, ducking, and weaving. The key to EyeToy: Kinetic is the USB camera, which gives the game an edge over other at-home fitness programs by projecting your image onto the screen. Kinetic uses authentic exercise routines influenced by Pilates, yoga, tai chi, and an array of martial arts. But if you'd like to start a more legitimate exercise routine, one that works on fitness and toning as well as cardio, and you want to avoid the crowds and hassle at the gym, then EyeToy: Kinetic is a pretty good alternative. If you want a good workout disguised as a game, then you're much better off with something like Dance Dance Revolution, which manages to create an aerobic atmosphere ancillary to the actual gameplay. The downside is that you will need to meet more demanding space and lighting requirements than with other EyeToy games, and the minigames used to facilitate the exercises never really stop feeling like work. Developed in conjunction with the fitness gurus over at Nike Motionworks, EyeToy: Kinetic offers a solid exercise experience that, if adhered to, will increase your overall level of fitness.

#Ps2 eye toy kinetic series

In one of its latest endeavors, EyeToy: Kinetic, you use the camera to do a series of aerobic and anaerobic exercises either individually or as part of a 12-week workout program. Such has not been the case with the EyeToy camera for the PlayStation 2, which has seen a steady stream of games (and genres) since its release in 2003. Console peripherals tend to fail because not enough games use them, so their cost, for many players, isn't justified.















Ps2 eye toy kinetic